Interactive installation by Beatrijs Albers and Reggy Timmermans
Design of three robots' structures, drive trains and various other components using OpenSCAD / Structural parts machining on a CNC using Fusion360 at FabLAB iMAL / Drive train and other parts design and 3d printing / E-bike like lithium battery pack custom design using 18650 spot-welded and a BMS / Motor control and sensor data collection using two Arduinos on each robot / Sensors' data interpretation path planning and sound playback in MaxMSP running on a miniPC on each robot
BlogpostInteractive installation in collaboration with George Van Dam and "Various Artists"
Dedicated Audio-Video player developed in MaxMSP-Jitter / Interpretation of the output of 8 music boxes via piezos microphones / Interactive playback of an "explosive video sequence" and a quadraphonic soundtrack
BlogpostInteractive sculpture by Alexandra Dementieva
Dedicated software developed in Godot game engine / Accelerometer data collection with an Arduino / Interactive 2d animation loop for the two screens within the sculpture using the sensor data as input to influence the scenario
BlogpostInteractive video installation by Laura Colmenaress Guerra
Parametric video sequencer in MaxMSP-Jitter controlling three vertical displays / Arduino shield design and C programing to gather IR sensors' data to measure the rotation of three levers for the users to interact with / Timeline-based UI designed in JS within MaxMSP-Jitter to edit complex sequences / GLSL Pixel Shader development / Dynamic assignment of users' input to control Video Players & Pixel Shader / Interactive Scenario with multiple developments and endings
BlogpostTechnical direction for this video/aquatic installation by Cildo Meireles
Arduino actuated electro-vans to create pseudo rain in an enclosed environment / Creation of structure with different types of water dispensers to hang from the ceiling. / Dedicated Video Player programmed in OpenFrameworks to display clips of fake rain filmed in a studio are projected on the 4 walls of an open top cube / Kinect based presence tracking to link to the real rain in the space and the one video projected to the amount of the visitors in the cube
BlogpostInteractive multi-media sculpture by Marcio Ambrosio
Custom interactive 3d engine developed in MaxMSP-Jitter to handle animations and trajectories of unique objects or swarms of objects / Design of an Arduino shield to connect to IR sensors to measure rotation of nine cranks disposed on a sphere in the center of the space / The screen (a custom made half sphere designed by Marcio) is projected upon thru a round mirror and a precise mapping is obtained via MadMapper / They are actuated by the visitors to control the installation in different ways depending on the scene we're in
YoutubeInteractive video installation by Alexandra Dementieva
Software development in MaxMSP to duplicate and animate twelve clips of actors filmed on a treadmill / A Kinect allows to track the visitors presence inside the ring / MadMapper for edge blending of the 3 projectors covering a 360º circular projection screen
YoutubeInteractive Photographic Installation by Fred Chemama
Dedicated photographic capture software programmed in MaxMSP-Jitter / Allow the visitors to draw with their bodies using an accumulation effect applied to a live camera stream (pseudo long exposure) / Visitors witness their creation in real time via a video projection in front of them then it's automatically printed when they stop moving
YoutubeInstallation by Fred Chemama and Bettina Kussel
Software development in MaxMSP and Arduino / Multiple stationary bicycles are equipped with sensors and there for the visitors to use / their efforts on the bikes are linked to 2D animations on the projection screen
YoutubeInteractive sculpture by Marcio Ambrosio
Dedicated controller developed in OpenFrameworks on iPap to allow the people to select an animated pattern and a color for each face of the sculpture and name their preset / Design of an Arduino shield to collect inputs from an array of piezzos placed within the structure / Dedicated software to create the interactive grids of patterns from the visitos' input on the Ipad and the Arduino in MaxMSP-Jitter / Calibration of the video mapping on the two projectors in MadMapper
YoutubeMulti-media installation by Julien Maire
Dedicated softwares programmed in MaxMSP-Jitter to create and play a looped score for two grids of moving mirrors that "interfere" with projected film images.
BlogpostMulti-media installation in collaboration with Iris Musel, Lola Maury, Nada Sabet, Eric Samothrakis and Ashley Charles
Software development in MaxMSP series of interactive installations
BlogpostMulti-media installation by Marcio Ambrosio
Software programmed in MaxMSP-Jitter that guides the visitors thru the recording of an animation loop / A Kinect is used to detect the peoples presence and location and ensure the animation is complete / Each animation receives a serial number and a ticket is printed with a barcode / Remote control app developed for an iPad in OpenFrameworks to select the theme before recording / Software developed in MaxMSP-Jitter for the playback, the compositing and the video mapping
YoutubeImmersive audio/vidéo installation, collaboration with Todor Todoroff on this project of Laura Colmenares Guerra
Dedicated software for realtime 2d animation using NURBS in MaxMSP/Jitter / Facemasks with pressure sensors equipped onto the visitors allow their breathing to control the animated Jellyfishes
WebpageInteractive video installation by Marcio Ambrosio
Dedicated software developed in MaxMSP-Jitter / Motion tracking techniques are used to analyze different aspects of the detected visitor's silhouette / The engine allows Marcio to add a scene by feeding it a folder with named animation clips with alpha and sound files. / A naming convention allows him to place the image in the foreground or background / It's also possible to attach the images to several anchor points on the detected visitor (eg center of mass - head - feet)
WebpageA collection of my first interactive video installations all develped in MaxMSP and produced by iMal Arts Center in Brussels
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